In the good old days (think two years ago), it was relatively inexpensive to launch a new app for a smartphone. While this is still possible, some app firms are finding that the cost of a launch is much higher than they were anticipating.
For example, as Jessica E. Lessin reports for the Wall Street Journal: “Mobile-game maker ZeptoLab UK recently released ‘Cut the Rope: Time Travel,’ its first major title in the popular ‘Cut the Rope’ series since 2011. The launch won’t be a quiet one. The company has been building buzz for the game through a six-week promotion with Burger King Worldwide, which began featuring the game in its kids’ meals in March. Overall, ZeptoLab says it will spend around $1 million launching “Cut the Rope: Time Travel,” which traces the adventures of the green monster Om Nom as he meets versions of himself in time periods like the Renaissance and the Middle Ages. On top of that sum, which includes the costs of animation, the company is counting on some free help by promoting the game inside its other titles. By contrast, the company spent almost nothing to promote the first ‘Cut the Rope’ game when it was released in 2010. It gave the title to a third-party publisher to distribute, then sat and waited.”
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Image source: ZeptoLab
