Tag Archives: customer satisfaction

Online Reputation Management

20 May

Understanding and managing a company’s online reputation are not easy tasks. A lot of what is said online is beyond the control of the firm.

So, what can be done? According to Jacob Warren, an online reputation management consultant at Logik:

“The nature of the Internet is that any random user can make their opinion known at any time on a number of established sites. Because many of these sites have high Page Rank values, negative reviews can often appear in the search engine results above a company’s own Web site. Very often reviews are negative in nature. Even though a firm may deliver high quality customer service, clients must be invited to share positive stories. Otherwise, negative reviews will show an unbalanced view and will not reflect the level of service provided.”

“Positive reviews will boost sales: Shoppers who refine Web searches by customer rating average a 22% increase in sales per visit, increasing to 41% over several years (BazaarVoice Research). Reviews will raise customer loyalty and sales alike (Deloitte & Touche). Customer reviews will have a positive impact on average order amounts, with 27% of shoppers increasing spend by 5-10% (Hayes and Jarvis). To get positive customer reviews, you’ll have to ask for them. The good news is many people will respond to your request and provide a positive review.”

Click the Logik icon to read a lot more from Warren.
 

 

Will the Volt Get a Jolt?

13 May

Thus far, General Motors’ electric Chevy Volt has been an under performer — except in the eyes of General Motors.

Take a look at this video interview with GM CEO Dan Akerson, who has high expectations for the future role and success of the Volt.

What do YOU think?

 

 

Netflix Is Streaming Ahead

11 May

In late 2011, Netflix CEO Reed Hastings was widely criticized for the way in which he decided to separate the Netflix DVD-rental business from its Web streaming service. Some customers were confused by the new pricing strategy; others were angry. But, in this era, things sure turnaround quickly.

In the most recent issue of Businessweek, Reed Hastings is on the cover, with the caption: “The Man Who Ate the Internet” (a title bestowed because of the amount of bandwidth consumed by Netflix and it customers).

As Ashlee Vance writes: “On a normal weeknight, Netflix accounts for almost a third of all Internet traffic entering North American homes. That’s more than YouTube, Hulu, Amazon.com, HBO Go, iTunes, and BitTorrent combined. Traffic to Netflix usually peaks at around 10 P.M. in each time zone, at which point a chart of Internet consumption looks like a python that swallowed a cow. By midnight Pacific time, streaming volume falls off dramatically.”

Click Hastings’ photo to read more.
 

Photo by Bryce Duffy

 

Making a Web Site Better

10 May

Check out this infographic which highlights some things that some Web sites do wrong.

 

Want to Launch an App? How Much Money Do You Have?

4 May

In the good old days (think two years ago), it was relatively inexpensive to launch a new app for a smartphone. While this is still possible, some app firms are finding that the cost of a launch is much higher than they were anticipating.

For example, as Jessica E. Lessin reports for the Wall Street Journal: “Mobile-game maker ZeptoLab UK recently released ‘Cut the Rope: Time Travel,’ its first major title in the popular ‘Cut the Rope’ series since 2011. The launch won’t be a quiet one. The company has been building buzz for the game through a six-week promotion with Burger King Worldwide, which began featuring the game in its kids’ meals in March. Overall, ZeptoLab says it will spend around $1 million launching “Cut the Rope: Time Travel,” which traces the adventures of the green monster Om Nom as he meets versions of himself in time periods like the Renaissance and the Middle Ages. On top of that sum, which includes the costs of animation, the company is counting on some free help by promoting the game inside its other titles. By contrast, the company spent almost nothing to promote the first ‘Cut the Rope’ game when it was released in 2010. It gave the title to a third-party publisher to distribute, then sat and waited.”

Click the image to read more and then watch the video clip.

Image source: ZeptoLab

 

 

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